So you got an Electron Studio business card?

Probably at some networking event? And you're wondering whether you should throw it away?

Yes, you should! It's important we all do our bit to destroy the planet, after all. But before you do that, here some other very important things you should do.

  • If you're on Twitter, follow me. It's completely useless for communication but it boosts my self esteem. (Same goes for any other social network you can find me on.)

  • If you like arcade games, sign up to beta test Retro Wars.

  • If you're making a game and you would like me to test it, or just look at a very early version, please send it to me.

  • If you're an artist, coder, designer, etc. and you have an idea for a game and are forming a team, talk to me.

  • If you need a coder for any boring exciting business apps, get in touch.

  • If you are involved in programming education and would like a STEM ambassador to visit your school or a guest lecturer to talk at your university, consider me!

Global Game Jam 2018

I had great fun at my first ever Global Game Jam.

Thank-you to my team: Filippo Gasco, Leonario Fernandes, Antonella Gasco and Joseph Michael Hesketh

The theme was 'transmission' and so we made: Kitty Trasmitty

The Pimp Game

I have been trying different game engines in order to find the best one for rapid prototyping (and to use in the Global Game Jam). I've been making the same game in each engine. I'm using the Simples Pimples graphics, and hence the game is called Pimp Game.

I'm not very good at playing it yet!

A Narcissist's Prayer

That didn't happen.

And if it did, it wasn't that bad.

And if it was, that's not a big deal.

And if it is, that's not my fault.

And if it was, I didn't mean it.

And if I did...

You deserved it.

Tech review - 2d fighting engines

Mugen

https://mugenarchive.com/

http://mugenguild.com/

Closed source. Very popular with community, but the maker is unreliable and rarely updates. (They don't even have a website.) Many games have been made with it but they are all free. No-one ever seems to have obtained a license for commercial distribution. Creating characters is tricky but there are plenty of tutorials and examples.

Ikemen

https://osdn.net/users/supersuehiro/pf/ikemen/wiki/FrontPage

Some people claim this is a mod of Mugen, some claim it is a clone. There's no documentation and the author appears to only speak Japanese. It has source code which I think is written in Lua, and there are several forks made by different people, but no license info anywhere to say whether they are legal to distribute.

Paintown

http://paintown.org

Open source side-scroller beat em up engine. Free for use in commercial games, works on Linux, Mac and Windows. Only has single author working on it and development is slow but is still alive. Technically looks pretty good. Could possibly be adapted to make a 1 on 1 fighter.

Paintown Mugen

https://github.com/kazzmir/paintown

Paintown contains within in a second separate game engine, which is an exact clone of Mugen. It doesn't seem to be used much so I don't know if it has reached 100% compatibility with Mugen characters, but it certainly works with the Kung Fu Man example. So if it works, this is probably better option for releasing a game than original Mugen.

OpenBor

http://www.chronocrash.com/forum/

https://github.com/DCurrent/openbor

Another open source side-scroller beat em up engine. Free, win/mac/linux etc. Under active development and has large community around it. Has actually been used to make a commercial game: http://store.steampowered.com/app/529000/Bad_ass_babes/

Unknown how difficult it would be to adapt it to make a 1 on 1 fighter.